Expand description
A set of common traits used across GWR Engine.
Traits§
- Event
- The
Eventtrait defines an object that can be used as an Event - Resolve
- Complete any pending transactions.
- Resolver
- A
Resolveris used to register anyResolvefunctions that need to be called. - Routable
- The
Routabletrait provides an interface to an object to enable it to be routed - Runnable
- The
Runnabletrait defines any active functionality that is spawned by a component. - SimObject
- A super-trait that objects that are passed around the simulation have to implement
- Total
Bytes - The
TotalBytestrait is used to determine how many bytes an object represents