Expand description
A simulation entity.
All parts of a model should contain an entity in order to maintain a hierarchy of simulation entities. They contain a name and a unique ID for tracing.
Structs§
- Capacity
- A capacity value and its units.
- Entity
- A simulation entity
- Entity
Group - A trace group used to associate related activities.
- Entity
Lane - A child trace lane used to represent named activity intervals.
- Entity
Monitor - A monitor entity that is only allowed to emit value events.
Traits§
Functions§
- toplevel
- Create the top-level entity. This should be the only entity without a parent.