gwr_components/delay.rs
1// Copyright (c) 2023 Graphcore Ltd. All rights reserved.
2
3//! A component that adds `delay_ticks` between receiving anything and sending
4//! it on to its output.
5//!
6//! The `Delay` can be configured such that it will return an error if the
7//! output is ever blocked. Otherwise it will implicitly assert back-pressure on
8//! the input.
9//!
10//! # Ports
11//!
12//! This component has the following ports:
13//! - One [input port](gwr_engine::port::InPort): `rx`
14//! - One [output port](gwr_engine::port::OutPort): `tx`
15
16//! # Function
17//!
18//! Fundamentally the [Delay]'s functionality is to:
19//!
20//! ```rust
21//! # use std::rc::Rc;
22//! # use async_trait::async_trait;
23//! # use gwr_engine::port::{InPort, OutPort};
24//! # use gwr_engine::sim_error;
25//! # use gwr_engine::time::clock::Clock;
26//! # use gwr_engine::traits::SimObject;
27//! # use gwr_engine::types::SimResult;
28//! # use gwr_track::entity::Entity;
29//! #
30//! # async fn run_tx<T>(
31//! # entity: Rc<Entity>,
32//! # mut tx: OutPort<T>,
33//! # clock: &Clock,
34//! # mut rx: InPort<T>,
35//! # delay_ticks: u64,
36//! # ) -> SimResult
37//! # where
38//! # T: SimObject,
39//! # {
40//! loop {
41//! let value = rx.get()?.await;
42//! clock.wait_ticks(delay_ticks).await;
43//! tx.put(value)?.await;
44//! }
45//! # }
46//! ```
47//!
48//! However, the problem with this is that the input ends up being blocked if
49//! the output does not instantly consume the value. Therefore the [Delay] is
50//! actually split into two halves that manage the ports independently.
51//!
52//! ## Input
53//!
54//! A simplified view of how the input side works is:
55//!
56//! ```rust
57//! # use std::cell::RefCell;
58//! # use std::collections::VecDeque;
59//! # use std::rc::Rc;
60//! # use async_trait::async_trait;
61//! # use gwr_engine::events::repeated::Repeated;
62//! # use gwr_engine::port::{InPort, OutPort};
63//! # use gwr_engine::sim_error;
64//! # use gwr_engine::time::clock::{Clock, ClockTick};
65//! # use gwr_engine::traits::SimObject;
66//! # use gwr_engine::types::SimResult;
67//! # use gwr_track::entity::Entity;
68//! #
69//! # async fn run_rx<T>(
70//! # entity: Rc<Entity>,
71//! # mut rx: InPort<T>,
72//! # clock: &Clock,
73//! # pending: Rc<RefCell<VecDeque<(T, ClockTick)>>>,
74//! # pending_changed: Repeated<usize>,
75//! # delay_ticks: u64,
76//! # ) -> SimResult
77//! # where
78//! # T: SimObject,
79//! # {
80//! loop {
81//! // Receive value from input
82//! let value = rx.get()?.await;
83//!
84//! // Compute time at which it should leave Delay
85//! let mut tick = clock.tick_now();
86//! tick.set_tick(tick.tick() + delay_ticks as u64);
87//!
88//! // Send to the output side
89//! pending.borrow_mut().push_back((value, tick));
90//!
91//! // Wake up output if required
92//! pending_changed.notify();
93//! }
94//! # }
95//! ```
96
97//!
98//! ## Output
99//!
100//! A simplified view of how the output side works is:
101//!
102//! ```rust
103//! # use std::cell::RefCell;
104//! # use std::collections::VecDeque;
105//! # use std::rc::Rc;
106//! # use async_trait::async_trait;
107//! # use gwr_engine::events::repeated::Repeated;
108//! # use gwr_engine::port::{InPort, OutPort};
109//! # use gwr_engine::sim_error;
110//! # use gwr_engine::time::clock::{Clock, ClockTick};
111//! # use gwr_engine::traits::{Event, SimObject};
112//! # use gwr_engine::types::SimResult;
113//! # use gwr_track::entity::Entity;
114//! #
115//! # async fn run_tx<T>(
116//! # entity: Rc<Entity>,
117//! # mut tx: OutPort<T>,
118//! # clock: &Clock,
119//! # pending: Rc<RefCell<VecDeque<(T, ClockTick)>>>,
120//! # pending_changed: Repeated<usize>,
121//! # ) -> SimResult
122//! # where
123//! # T: SimObject,
124//! # {
125//! loop {
126//! // Get next value and tick at which to send value
127//! if let Some((value, tick)) = pending.borrow_mut().pop_front() {
128//! // Wait for correct time
129//! let tick_now = clock.tick_now();
130//! clock.wait_ticks(tick.tick() - tick_now.tick()).await;
131//!
132//! // Send value
133//! tx.put(value)?.await;
134//! } else {
135//! // Wait to be notified of new data
136//! pending_changed.listen().await;
137//! }
138//! }
139//! # }
140//! ```
141//!
142//! ## Using a [Delay]
143//!
144//! A [Delay] simply needs to be created with the latency through it and
145//! connected between components.
146//!
147//! ```rust
148//! # use std::cell::RefCell;
149//! # use std::rc::Rc;
150//! #
151//! # use gwr_components::delay::Delay;
152//! # use gwr_components::sink::Sink;
153//! # use gwr_components::source::Source;
154//! # use gwr_components::store::ObjectStore;
155//! # use gwr_components::{connect_port, option_box_repeat};
156//! # use gwr_engine::engine::Engine;
157//! # use gwr_engine::port::{InPort, OutPort};
158//! # use gwr_engine::run_simulation;
159//! # use gwr_engine::test_helpers::start_test;
160//! # use gwr_engine::time::clock::Clock;
161//! # use gwr_engine::traits::SimObject;
162//! # use gwr_engine::types::SimResult;
163//! #
164//! # fn source_sink() -> SimResult {
165//! # let mut engine = start_test(file!());
166//! # let clock = engine.default_clock();
167//! #
168//! # let delay_ticks = 3;
169//! # let num_puts = delay_ticks * 10;
170//! #
171//! # let top = engine.top();
172//! # let to_send: Option<Box<dyn Iterator<Item = _>>> = option_box_repeat!(500 ; num_puts);
173//! // Create the components
174//! let source = Source::new_and_register(&engine, top, "source", to_send);
175//! let delay = Delay::new_and_register(&engine, &clock, top, "delay", delay_ticks);
176//! let sink = Sink::new_and_register(&engine, &clock, top, "sink");
177//!
178//! // Connect the ports
179//! connect_port!(source, tx => delay, rx)?;
180//! connect_port!(delay, tx => sink, rx)?;
181//!
182//! run_simulation!(engine);
183//! #
184//! # let num_sunk = sink.num_sunk();
185//! # assert_eq!(num_sunk, num_puts);
186//! # Ok(())
187//! # }
188//! ```
189use std::cell::RefCell;
190use std::cmp::Ordering;
191use std::collections::VecDeque;
192use std::rc::Rc;
193
194use async_trait::async_trait;
195use gwr_engine::engine::Engine;
196use gwr_engine::events::repeated::Repeated;
197use gwr_engine::executor::Spawner;
198use gwr_engine::port::{InPort, OutPort, PortStateResult};
199use gwr_engine::sim_error;
200use gwr_engine::time::clock::{Clock, ClockTick};
201use gwr_engine::traits::{Event, Runnable, SimObject};
202use gwr_engine::types::SimResult;
203use gwr_model_builder::{EntityDisplay, EntityGet};
204use gwr_track::entity::Entity;
205use gwr_track::tracker::aka::Aka;
206
207use crate::{connect_tx, port_rx, take_option};
208
209#[derive(EntityGet, EntityDisplay)]
210pub struct Delay<T>
211where
212 T: SimObject,
213{
214 entity: Rc<Entity>,
215 spawner: Spawner,
216 clock: Clock,
217 delay_ticks: RefCell<usize>,
218
219 rx: RefCell<Option<InPort<T>>>,
220 pending: Rc<RefCell<VecDeque<(T, ClockTick)>>>,
221 pending_changed: Repeated<()>,
222 output_changed: Repeated<()>,
223 tx: RefCell<Option<OutPort<T>>>,
224
225 error_on_output_stall: RefCell<bool>,
226}
227
228impl<T> Delay<T>
229where
230 T: SimObject,
231{
232 pub fn new_and_register_with_renames(
233 engine: &Engine,
234 clock: &Clock,
235 parent: &Rc<Entity>,
236 name: &str,
237 aka: Option<&Aka>,
238 delay_ticks: usize,
239 ) -> Rc<Self> {
240 let spawner = engine.spawner();
241 let entity = Rc::new(Entity::new(parent, name));
242 let tx = OutPort::new_with_renames(&entity, "tx", aka);
243 let rx = InPort::new_with_renames(engine, clock, &entity, "rx", aka);
244 let rc_self = Rc::new(Self {
245 entity,
246 spawner,
247 clock: clock.clone(),
248 delay_ticks: RefCell::new(delay_ticks),
249 rx: RefCell::new(Some(rx)),
250 pending: Rc::new(RefCell::new(VecDeque::new())),
251 pending_changed: Repeated::default(),
252 output_changed: Repeated::default(),
253 tx: RefCell::new(Some(tx)),
254 error_on_output_stall: RefCell::new(false),
255 });
256 engine.register(rc_self.clone());
257 rc_self
258 }
259
260 pub fn new_and_register(
261 engine: &Engine,
262 clock: &Clock,
263 parent: &Rc<Entity>,
264 name: &str,
265 delay_ticks: usize,
266 ) -> Rc<Self> {
267 Self::new_and_register_with_renames(engine, clock, parent, name, None, delay_ticks)
268 }
269
270 pub fn set_error_on_output_stall(&self) {
271 *self.error_on_output_stall.borrow_mut() = true;
272 }
273
274 pub fn connect_port_tx(&self, port_state: PortStateResult<T>) -> SimResult {
275 connect_tx!(self.tx, connect ; port_state)
276 }
277
278 pub fn port_rx(&self) -> PortStateResult<T> {
279 port_rx!(self.rx, state)
280 }
281
282 /// Change the delay value. Can only be done before the simulation has
283 /// started.
284 pub fn set_delay(&self, delay_ticks: usize) -> SimResult {
285 if self.rx.borrow().is_none() {
286 return sim_error!(
287 "{}: can't change the delay after the simulation has started",
288 self.entity
289 );
290 }
291 *self.delay_ticks.borrow_mut() = delay_ticks;
292 Ok(())
293 }
294}
295
296#[async_trait(?Send)]
297impl<T> Runnable for Delay<T>
298where
299 T: SimObject,
300{
301 async fn run(&self) -> SimResult {
302 // Spawn the other end of the delay
303 let tx = take_option!(self.tx);
304
305 let entity = self.entity.clone();
306 let clock = self.clock.clone();
307 let pending = self.pending.clone();
308 let pending_changed = self.pending_changed.clone();
309 let output_changed = self.output_changed.clone();
310 let error_on_output_stall = *self.error_on_output_stall.borrow();
311 self.spawner.spawn(async move {
312 run_tx(
313 entity,
314 tx,
315 &clock,
316 pending,
317 pending_changed,
318 output_changed,
319 error_on_output_stall,
320 )
321 .await
322 });
323
324 let mut rx = take_option!(self.rx);
325 let delay_ticks = *self.delay_ticks.borrow();
326 loop {
327 let value = rx.get()?.await;
328 self.entity.track_enter(value.id());
329
330 let mut tick = self.clock.tick_now();
331 tick.set_tick(tick.tick() + delay_ticks as u64);
332
333 self.pending.borrow_mut().push_back((value, tick));
334 self.pending_changed.notify();
335
336 if delay_ticks > 0 && !*self.error_on_output_stall.borrow() {
337 // Enforce back-pressure by waiting until there is room in the pending queue
338 while self.pending.borrow().len() >= delay_ticks {
339 self.output_changed.listen().await;
340 }
341 }
342 }
343 }
344}
345
346async fn run_tx<T>(
347 entity: Rc<Entity>,
348 mut tx: OutPort<T>,
349 clock: &Clock,
350 pending: Rc<RefCell<VecDeque<(T, ClockTick)>>>,
351 pending_changed: Repeated<()>,
352 output_changed: Repeated<()>,
353 error_on_output_stall: bool,
354) -> SimResult
355where
356 T: SimObject,
357{
358 loop {
359 let next = pending.borrow_mut().pop_front();
360
361 match next {
362 Some((value, tick)) => {
363 let tick_now = clock.tick_now();
364 match tick.cmp(&tick_now) {
365 Ordering::Greater => {
366 clock.wait_ticks(tick.tick() - tick_now.tick()).await;
367 }
368 Ordering::Less => {
369 if error_on_output_stall {
370 return sim_error!("{entity} delay output stalled");
371 }
372 }
373 Ordering::Equal => {
374 // Do nothing - no need to pause
375 }
376 }
377
378 entity.track_exit(value.id());
379 tx.put(value)?.await;
380 output_changed.notify();
381 }
382 None => {
383 pending_changed.listen().await;
384 }
385 }
386 }
387}